Sunday, June 26, 2016

Album Review: Radiohead's "A Moon Shaped Pool"


RADIOHEAD
*A Moon Shaped Pool*
(XL Recordings)
“This is a low-flying panic attack,” singer Thom Yorke warns early on “Burn The Witch,” the opening track on Radiohead’s latest beguiling work. Indeed, the electronic beats and stringed instruments build to a crescendo of Hitchcockian “Psycho” proportions. Yorke’s laconic delivery belies the melancholy emotional undercurrent present on every good Radiohead composition. The video for the song takes this to the next level with a claymation riff on the British “Wicker Man” mystery/horror legend. Shape-shifting music modes abound on the album: Piano carries "Glass Eyes" and “Daydreaming,” which amounts to a soothing lullaby and ends with deep breathing effects, bordering on snoring. The English band’s subtle style makes its Lollapalooza headlining gig (July 29, 2016 in Chicago’s Grant Park) a head-scratcher, but fans should look forward to “Deck’s Dark,” a slinky uptempo song with stark guitar and drum interplay. “Ful Stop” is the liveliest song featuring a driving bass line and the oft-repeated, ominous line: “You really messed up everything.” Maybe you have, but Radiohead keeps getting it right.

9/10

Saturday, June 25, 2016

Album Review: Kvelertak's "Nattesferd"


KVELERTAK
*Nattesferd*
(Roadrunner)
Defying the laws of physics, Norway’s Kvelertak keeps getting better, improving even from the brilliance of “Meir,” the band’s 2103 album that was one of the best heavy metal albums of that year. On its third album, the band crafts the tastiest hooks of any: “1985” is all the proof one needs. A mid-tempo, groovy riff is mined to the core, with an extended instrumental section of one repeating riff spanning minutes--without overstaying its welcome. The ferocity of lead singer Erlend Hjelvik’s gruff vocals have been tempered a tad since “Mier,” to the band’s overall benefit. A wide array of metal instrumental stylings--from the opening hardcore shredding of “Dendrofil for Yggdrasil” to the punk rock of “Bronsegud” to the prog metal epic “Heksebrann”--are given ample room for the band to explore. The Norwegian lyrics may be indecipherable (they may as well be in Klingon), but the musical talent displayed is universal. Kvelertak is simply one of the best metal bands on the planet.
9/10
Link to print version of review, published in the Julu 2016 issue of Illinois Entertainer magazine. Click the link and navigate the PDF file to page 28.

Friday, June 10, 2016

Review: "Justice League: Battle For Metropolis," Six Flags Great America

Inside the Hall of Justice (Cyborg in foreground)
I've got a score for you to beat: 192,106. That's the score I racked up on Six Flags Great America's new 4D interactive thrill ride, "Justice League: Battle for Metropolis." This type of indoor ride, although new for the Gurnee, Ill., location, is the latest trend in amusement park marketing--a physical video game experience that feeds into the instant gratification, competitive youth culture.
I've experienced Walt Disney World's similar "Toy Story" attraction, and Six Flags' version amps up the superhero/comic book violence over Disney's more child-centered ride.
The backstory to the ride is this: Superman, Batman and Cyborg need help rescuing Wonder Woman, Supergirl and Flash from Joker and Lex Luthor, along with their henchmen and killer Lexbots. Rider "volunteers" travel through a simulated indoor video game: tracked, self-moving carts holding six riders each whirl around corners and zip in front of video screens. There, riders use "electromagnetic pulse blasters" to take out the bag guys and rescue the good guys and gals. Each rider's score, based on what they hit with their laser pistols, is recorded. The hope is that riders will want to come back again and again to better their scores.
The action of the carts is sufficiently jarring to simulate explosions and other disasters that come riders' ways. The 4D effect is achieved when Joker's laughing gas is sprayed at each cart, and riders can feel the heat of real flame at one point when something blows up. But the best part of the ride occurs when the carts get positioned close to big video screens. There, with the help of 3D glasses, simulated movement is almost too real as riders seemingly zoom down subways and through other inner city locales, all the while letting the lasers fly. Lexbots aggressively approach and exploding virtual debris flies everywhere. It's a genuine thrill.
Joker entertains waiting riders.
The Hall of Justice indoor waiting space for the ride is the most fully realized fictional space in the park. Video cartoons, colorful placards and even an animatronic Cyborg indoctrinate waiting riders to the objectives of the upcoming mission. 
That said, the line is long. I experienced the attraction on Thursday, June 9, 2016, an overcast rainy day. I got into line with my 8- and 10-year-old at 11:30 and we got on the ride at 12:45. On that ride, the lasers, audio and most video screens did not work. We were whisked through the indoor space puzzled by the technical difficulties. Upon getting off the ride, a Six Flags employee allowed us to wait at the front of the line for the glitches to be fixed. Thirty minutes later, we were back on and racking up the points. In all we waited nearly two hours for a short ride.
Oh, and my score (192,106) registered as the 50th percentile score, so you've got a great chance to best me. Good luck.
(Link to my review of Six Flags' Goliath roller coaster)
Hall of Justice